- the scene is prepared for vray - the scene uses Linear Workflow - all maps are in the 3dsmax zipfile - all previews are render outputs (only the main image was altered in photoshop) - the scene includes the lightsetup - polycount in viewport: polies: 804.000 / vertices: 403.000 - polycount for render: 38.6 mio - polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport)
- all objects are named and organzied with layers - the ice geometry is real, not faked - the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then. - the big iceberg is 174x128x163m in demension - about 55m are above sealevel - there is a total of 63 icebergs...one big and 62 small ones.
- all maps are in the 3dsmax zipfile - the scene uses vray materials (fastSSS2)
- the scene uses vraysun/vraysky and a vraycamera - the scene is set up for LWF
- 3dsmax Design 2010
>>> please check out my catalogue for more hires and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.