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|Unwrapped UVs:||Yes, non-overlapping|
Oct 28, 2011
|Extremely high poly-count.|
This is a model of a fire hydrant. I tried to keep the poly count somewhere were it can be used in a real-time application, but, at the same time would look good in a high profile, high poly render. The chains are what took the polycount somewhat overboard, so if you're looking to shrink the final count, just delete those and you will gain something in the region of 6500 polygons.
Total polygon count rates in at 9.840 polygons. Modeled in 3DS Max, it's done in a way where a turbo or mesh smooth can be applied ( with smoothing group separation enabled ) with no model degradation whatsoever. ( see last thumbnail ). Modeling was done using aproximations to real-world scales. The hydrant is about 60 centimeters ( 23 inches ) in height.
- Editable mesh.
- 9.480 polygons
- 4.950 vertices
3DS Max 2009 scene ( .max )complete with the lighting used for the thumbnails.
3D Studio ( .3DS )
OBJ ( .obj )
ASCII ( .ase )
- Only one default standard material used. No settings altered.
1 texture maps:
Complete ( a map with diffuse and shadows composited )
Photoshop ( .psd ) - Every .psd file contains an instance of each map channel.
JPEG ( .jpg )
Targa ( .tga )
All above cited resolutions apply to each instance and format of each channel / file.