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Humber Armoured Car Mark IV, game-ready model with PBR materials. ~29K tris
All but the first one textured renders were made inside Unreal Engine. First and untextured ones was done with Cycles.
Modelling and rigging in Blender, texturing in Substance Painter.
Textures: 2xTwo sets of 4K textures (Hull + Assets) 1. Normal maps (OpenGL) + Diffuse + roughness + metallic + AO 2. Normal maps (DirectX) + Diffuse + RoughnessMetallicAO (combined) for Unreal Engine
Materials: Only for Unreal Engine, 2 PBR materials + basic materials for lights and mirrors.
Rig is basic but effective. Everything tested in Unreal Engine, but it's NOT animated, it's just basic skeletal system. Controls for Tower, 4 seperate controls for wheels and the main mesh. You can check how it's looking in Engine among preview images. If you want to use the rig inside the Blender you'd need to scale the armature up by 100 (it was required for fbx to work correctly in Unreal Engine).
Blend file contains high-poly and low-poly meshes.
You can check UV layout among the preview images.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.