The model was created in Autodesk Maya 2014. The mesh is polygonal with smooth preview applied. It can be subdivided by two levels. This model consists primarily of quads with a few triangles on the eye and eye lashes.
The textures were made in Mudbox and Photoshop. The entire model is UV unwarped. Each of the following groups have their own assigned texture jpeg files. (Groups): body, head, Eye, coat, clothes.
Textures size 4030x4030
The renders are done in mental ray. Simple spotlight lighting included in Maya file.