Special Offer! Off

:::
Selected items only. See more offers in My Account.

3D model Human Brain Anatomy

$119
or
Royalty Free License
- All Extended Uses
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 3.60.03
3ds Max 2013 Default Scanline
Other
FBX
OBJ

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1437415
Published:
Geometry:Polygonal Quads/Tris
Polygons:78,846
Vertices:78,541
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since October 2016
Currently sells 18 products
Achievements:
Product Rating
Unrated
Description
This is a model of a human brain anatomy

Originally created with 3ds Max 2016 and saved as 2013

|| USAGE ||
This model is suitable for use in broadcast, advertising, design visualization, forensic presentation
This model is an accurate representation of human brain Anatomy using real-world scale (cm)

|| SPECS ||
This model contains 37 separate objects
This model contains 78 846 polygons with TurboSmooth OFF
This model contains 2 502 312 polygons with TurboSmooth ON (set to 2 iterations)
This model contains 76 251 (96,7%) quads, 2 595(3,7%) tris, and 0 ngons
This model contains Standard materials only
This product includes 3ds Max version with and without V-Ray

|| PRESENTATION IMAGES ||
No Photoshop or compositing used
Preview Images are rendered using the 3.60.03 version of the V-Ray renderer
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails

|| TEXTURES ||
1024x1024 JPG - brain
All textures are created from original photographs or drawings

|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters. Model is 14 centimeters tall
Scene objects are organized by layers
No third-party renderer or plug-ins needed

|| ADDITIONAL NOTES ||
File formats other than 3ds Max exported as base mesh (not smoothed)
Place textures (textures.zip) to the same place where *.max file is located
Related Products
More Products By Artist