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Oculus Rift VS HTC Vive

3D Model License: Standard    Upgrade License
3ds Max 2012
Default Scanline + Vray
Cinema 4D 16
Maya 2011
3ds Max 2009
3ds Max 2012
3D Studio
3D Model Specifications
1 Polygons
1 Vertices
Polygonal Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 1089657
1686 Products
Since 2009

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Detailed 3d model of HTC Vive and Oculus Rift Set 2017-2018:

HTC Vive Deluxe Audio Strap Headset
Polygons: 50,000

HTC Vive Headset
Polygons: 42,000

HTC Vive Base Station
Polygons: 4,000

HTC Vive Controllers
Polygons: 7,200

HTC Vive Tracker
Polygons: 8,260

Oculus Rift Headset
Polygons: 22,000

Oculus Touch
Polygons: 24,000

Oculus Sensor
Polygons: 2,000

Oculus Remote
Polygons: 1,200

Topology of geometry:

- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modified
- archives (3ds, obj, fbx, c4d, mb) included smoothing and initial models
- apply the Smooth modifier with a parameter to obtain the desired level of detail
- details which need smoothing, are designated by a prefix of 'SM2'
- details with prefix 'NS' are ready and does not needed smoothing modifiers

Materials and Textures:

- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleaned

Organization of scene:

- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)

File Formats:

- original file format - 3ds max 2009 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials


- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
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