// GENERAL \\ - Preview was rendered in Marmoset Toolbag 3.04 (scene is included); - Product doesn't include a high poly model; - Textured for PBR game engines; - metal/gloss workflow.
// SPECS \\ - (3Ds Max) Unit system is set to milimeters (character's height~1900mm).
- Polycount: Full: 18 886 tris
// TEXTURES \\ - character's textures are calibrated for Marmoset Toolbag 3;
Maps: Albedo, Metal, Gloss and Normal; Additional maps: AO, Cavity, Clean normal and ID (no ID map for helmet and radio) Format: lossless 24bit TGA; Resolutions: 2048x2048 (suit, scba), 512x512 (eyes), 1024x512 (face, glass), 1024x1024 (helmet, radio)
// SPECIAL NOTES \\ - All textures and Toolbag scene are saved with FBX; - poses, skins and weapons on the preview, which are marked as 'EXAMPLE', are not included in this product; - OBJ was exported from 3Ds Max with normals, texture coordinates and materials.