This is highly detailed high-poly model of guitar by Juan Hernandes. For close-up renders, architectural visualizations, real-time presentations, game engines. Can be used in both Metallic/Roughness and Glossiness/Specular workflows.
Model made in two variations - for real-time (all textures in 0-1 space, contains 4 parts of mesh) and for ray-tracing rendering ( 4 UDIMs, all different parts of mesh are separated and organized).
Units of measurement - centimeters. Length of an object is about 100 centimeters.