High detailed model of an ancient greek helmet, a Lysimachos Phrygian.
The .max scene has the helmet's full modifier stack intact so that you can understand how the the model was made and do further changes easily. The textures are of 1024*1024 resolution in .tga format.(diffuse and normal maps)
The polycount for each iteration: it0 - 518 tris 314 verts it1 - 2192 tris 1194 verts it2 - 12468 tris 6321 verts it3 - 47280 tris 23781 verts
Finally the scene was rendered using the default Scanline renderer w/ a skylight.
The product contains: -.max scene -.obj,, .fbx and .dae formats of the helmet(low and 3 iterations of the helmet) -.tga texture maps of 1024*1024, 2 diffuse and 1 normal -.psd with all the layers intact(for further changes)
PS. Check the .txt to see a saved summary from 3ds max.