This easily modifiable model is a quick fix for making a grassy enviornment. You can get satisfactory results in minutes rather than hours. There are Grass, Crabgrass and low-res Clover objects randomly placed over the surface of the ground object. The Ground mesh object can be randomly deformed or can be manually deformed to meet nearly any need. The grass objects, etc. can be quickly modified in number of objects and random placement. You can clone the ground object and have 50 patches of grass placed next to one another and not one alike. This ensures the illusion of a neat lawn, weedy or neatlawn with weedy patches, a field, a park or playground! This model is also cleaner than manually installing sod - requires less water too, so it helps to conserve the enviornment. Note that this is a Max v6 model format and is not guaranteed to work in previous versions of Max.