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3D model Glock 17 Gen 5 Full Detail and Holster Safariland 7378

$99$69.30
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3D Model License:    Upgrade License
Standard - Editorial Uses Only
The intellectual property depicted in this model, including the brand "glock ges", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Sep 11, 2018
CheckMate Pro Certified
FORMATS
NATIVE
Cinema 4D 19  |  Advanced Render
FBX 6(2010)
OBJ
Collada 1,4
3D Studio
3D Model Specifications
44,892 Polygons
44,892 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID 1322941

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Since 2016
3d model Glock 17 Gen 5 Full Detail and Holster Safariland 7378.

Created in Cinema 4D R19 and shown with Advanced Render. In the C4D file, materials are optimized for quick rendering to create animation instructions and presentations.

Native The file is equally correctly opened in 19 and in the 18 version of Cinema 4D
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The size: Length 20 cm, Height 14 cm, Width 3.4 cm.


SPEC:
3d model consists of 52 objects.

polygons: 44892
points:   44892
Subdivision Surface Level 1:
polygons: 224460
points:   224460
Subdivision Surface Level 2:
polygons: 763174
points: 763174
Textures:
The scene has 6 materials, 35 texture resolution (4096x4096) in format JPEG (.jpg)., Included HDRI map.

Other formats exported as base mesh:
3DS
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.

Abbreviations of names of textures:
Color - Color, Color reflection
Difus - Diffusion, Color
Refl - Reflection, Color reflection
Roug - Roughness
Bump - Bump, Displacement
Norm - Normal
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