---General Information--- Detailed model of a photo-realistic 237 mL glass Coke bottle, featuring high resolution 4k textures. Includes two bottle cap variations - one regular and one that is slightly bent to mimic the effect of a bottle opener being used.
The model consists of primarily quad based geometry with a less than 2.3% triangle count and no n-gons. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 6.0cm (2.3 Inches) wide, 6.0cm (2.3 Inches) long and 20.5cm (8.0 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue.
---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting--- The file includes a lighting rig consisting of 6 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials---- Includes 2 extremely high resolution 4K (4096x4096) Diffuse Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections with a resolution of 7500x3750.
---UVs--- All elements have been fully unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier, allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount--- Basemesh (No Subdivision): Verts: 18,587 Polys: 18,778