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3D model Coke Bottle

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "coca-cola", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 22, 2017
CheckMate Pro Certified
3ds Max 2012 V-Ray 2.5

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3D Model Specifications
Product ID:1168438
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2005
Currently sells 28 products
Product Rating

Legal Notice: The intellectual property depicted in this model, including the brand "coca-cola", is not affiliated with or endorsed by the original rights holders.

---General Information---
Detailed model of a photo-realistic 237 mL glass Coke bottle, featuring high resolution 4k textures. Includes two bottle cap variations - one regular and one that is slightly bent to mimic the effect of a bottle opener being used.

The model consists of primarily quad based geometry with a less than 2.3% triangle count and no n-gons. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 6.0cm (2.3 Inches) wide, 6.0cm (2.3 Inches) long and 20.5cm (8.0 Inches) high.

The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue.

The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.

The file includes a lighting rig consisting of 6 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.

---Textures & Materials----
Includes 2 extremely high resolution 4K (4096x4096) Diffuse Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections with a resolution of 7500x3750.

All elements have been fully unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier, allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.

Basemesh (No Subdivision):
Verts:   18,587
Polys: 18,778

Turbosmooth 1-iteration:
Verts:    74,721
Polys: 149,384

Turbosmooth 2-iterations:
Verts:   298,817
Polys: 597,536

---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is:
Verts:   74,604
Polys: 74,596
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