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Gift Bow Ribbon

Royalty Free License
- All Extended Uses
Included Formats
Sep 6, 2016
CheckMate Lite Certified
3ds Max 2016 mental ray
3ds Max 2014 Default Scanline
3ds Max 2014 mental ray
3ds Max 2016 Default Scanline
FBX 2014/2015
UV Template, additional textures - JPG, PSD, PNG

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3D Model Specifications
Product ID:1068221
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2014
Currently sells 15 products
Product Rating
Gift Bow/Ribbon model is suitable for all holiday occaions and can be easily subdivided for close-up applications.

|| SPECS ||

- 4 Editable Poly objects grouped
- Subdivision Level 0: 6656 tri-polys (3328 Quads)
- Subdivision Level 1: 26624 tri-polys

Mental Ray Scene:
- Objects: 13 (Includes Camera and Light Targets)
- Geometry: 5 (Includes backdrop model)
- Total Polygons: 3354 Quad-Polys or (26676 Tri-Polys)
- Vertices: 3384
- Quads: 100%
- Tris: 0%
- Ngons: 0
- Scene Lights: 3 (Includes 2 Spots, Omni)
- Camera: 1
- Renderer: mental ray

3ds Max 2014 and later:

- Includes mental ray and Default Scanline versions.
- Scene objects are organized by Selection Sets and Layers.
- Objects have uncollapsed, Turbosmooth modifier, Turbosmooth Subdivision Level set to 1. Turbosmooth modifiers are instanced when possible.
- Objects and Materials use descriptive names.
- mental ray version uses Arch&Design Materials.
- Default Scanline version uses Standard Materials with no advanced shading or lighting. Spot and 2 Omni lights.
- Objects have UV Map coordinates and tileable textures.

FBX and OBJ formats: Appearance of Materials and smoothing groups may vary depending on the software used. (Separate/optional downloads).

FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights. Isolated modle also included.

OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model.

- All preview images were rendered with mental ray renderer in 3ds Max 2016. All wireframe images were rendered with Default Standard renderer in 3ds Max 2016. Increase and adjust Image Precision and Final Gather Precision settings in mental ray to reduce noise and for higher quality images. Rendering time will increase significantly when these settings are increased.

- Diffuse Map (Textures) are tile-able. 4092 x 4092
- Also includes alternate versions as well as smaller resolution at 2048 x 2048
- Objects have UV coordinates and have been unwrapped with no overlapping UVs.

UV layout templates are included for custom textures. 4092 x 4092 .PSD and .PNG with alpha channel for UV elements.

- Model is built to real-world scale
- Units used: Inches
- Object Dimension: 10 inches (25.4 cm) width by 3.5 inches (25.4 cm) length by 1.2 inches (3 cm) high approximate.
- No third-party renderer or plug-ins needed.
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