---General Information--- High resolution garbage dumpster modeled following real-world specs and construction. The model features primarily quad based geometry with a less than 3% triangle count. Each object features two sided geometry that can be rendered from any angle.
Each lid is a separate object that can be rendered opened or closed. The inside of the dumpster contains correct geometry and unique textures. Each wheel is also separate and can be rotated independently a full 360 degrees.
The dumpster includes high resolution textures featuring wear, rust and damage. And all materials and shaders. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 203.2 cm (80.0 Inches) long, 126.3cm (49.7 Inches) wide and 154.1cm (60.7 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or removed without issue.
---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting--- The file includes a lighting rig consisting of 5 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials---- Includes 16 high resolution Diffuse, Bump, Normal and Reflection maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections.
---UVs--- All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount--- Basemesh (No Subdivision): Verts: 37,214 Polys: 37,494