*X,Y,Z (0,0,0) SET *Same models are unwrapped. *Units use CM *No cleaning up necessaryjust drop your models into the scene and start rendering. *No special plugin needed to open scene. *No part-name confusion when importing several models into a scene. *Originally created with 3ds Max 2015 *Textured created with Substance Painter *Unit system is set to centimeter. Model is built to real-world scale * Previews rendered in Substance Painter Viever (PBR Material) *Render in Mormoset Toolbag *Textures include; ID MAP , Base color / Albedo / Diffuse , Displacement , Height , Metallic , Normal , Reflection , Rougness , Specular maps textured 2048x2048 pretty much every map include.