- Blender 2.82 format use Cycles materials type (Principled shader) - 3ds Max 2018 version use VRayMtl materials type. - Cinema 4D R20 version use Default Scanline materials type. - Maya 2019 version use Arnold material type. - Unity 2018 version use both Standart Metallic and Specular materials type.
---------------------- TEXTURES and UV: ---------------------
- Model is completely UV-unwrapped. Textures pack use Atlas/Trim sheets layout. You can see all the textures and UV maps on the preview images. - Both Metallic/Rough and Specular/Gloss PBR workflows are available.
- There is a 3D model of House only! - Model is fully textured with all materials applied (Converted formats as well, take a look at preview images). - Atlas and trim sheet layout allows you to get maximum quality of the textures. - You can easily find and swap any of the materials on the Atlas for your own. - LowPoly model, that is perfect for even mobile game-dev. - No Ngons used, just Quads and Tris. - Clear topology with no any artefacts, holes, overlapping polygons and so on. - All materials and textures are intelligently named. - PBR materials, as you can see on the preview. - No cleaning up necessary, just drop your models into the scene and start rendering. - No special plugin needed to open scene. - Real world scale 1:1. - Units of measurement are meters.
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