The intellectual property depicted in this model, including the brand "legend of zelda", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Summary: This project includes 6 GBA game cartridges. Each has three geometry objects (main body, screw, and circuit board inside). Comes with 5 scene objects (camera, sky, floor, physical sky, background). Each cartridge has 9980 polygons (59880 total). Geometry is fairly clean and realistically modeled to a real cartridge.
Materials: Comes with 6 textured materials for cartridge decals. HDR material applied to sky object for reflections and lighting. Hardwood material for the floor object. 5 unique plastic, gold, and metal materials that include color, luminance, and reflectance channels.
Textures: SuperMarioAdvanceDecal.png (800x400) YoshiIslandDecal.png (800x400) Zelda Decal.png (800x400) ZeldaMinishCapDecal.png (800x400) ZeldaOracleDecal.png (800x400) BombermanStoryDecal.png (800x400) hdrmap.tif (3000x1500) used on sky object HardwoodTexture.png (1024x1024) used on floor object
Compatibility/Renderer: Natively created with Cinema 4D R16 and will work perfectly with other versions of C4D (as long as reflectance channel exists).
OBJ file included with raw geometry without materials or textures.
Default renderer used for all previews except those with depth of field (physical renderer). Constant use of ambient occlusion and global illumination.