Low poly futuristic design character opimised for video game and animations.
Textures : jacke, pants boots and accesories 4x difuse maps 2048x2048 4x normal maps 1024x1024 4x selfiluniation maps 1024x1024
Model parts are made with tris and quads (No Ngons are used) Model parts are named and organised in 4 folders : jacke, pants boots and accesories. Model use standard 3ds Max 2011 materials, camera and light. Scene is rendered with Vray 2.0.