This is a high quality female head, a non-textured base woman head. The character has anatomically correct head and has very detailed topology. The character was made in Maya, and final images rendered with V-Ray in 3ds Max. Render scene included in file.
The character was modeled in real-world scale with ideal proportions. Height of character is 170 cm, the eye size is approximately 2,5 cm.
The base mesh is ready for sculpting to add more details in ZBrush. From this topology you can easily to make more different kind of head.
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- the mesh contains only quads - clean geometry - edge loops based topology - anatomically correct model - suitable proportions - smoothable polygonal model - professional quality UV map - the topology is appropriate for rigging and animation - capture the personality - detailed eyes (cornea, iris, pupil) - no textures - real-world scale - system unit: cm