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Female. Rigged Base Mesh

3ds Max 2011  |  Default Scanline
3D Model Specifications
270,256 Polygons
135,132 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1083971
85 Products
Since 2009

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Female. Quick Pose Tool. 3d tool for Digital sculptors, Character modelers.

Product Includes:
- High quality rigged, unwrapped (non-owerlaping) low polygon model of a Female body with normal bump map. Low poly topology based at quads and loops for easy deformations when you animate it.
- Detailed High-poly model of a Female body, unwrapped (non-owerlaping, coincides with low-poly UV-mapping).

You can use Low-poly model separately as base mesh for female 3d-character modeling, texturing, normal baking and animation.
Or use MAX file as 'Quick Pose Tool' - easy way to put a high polygon model of nude female in a few different poses through posing of rigged Low-polygon female in 3DS Max2011 and over.
just put the low-polygon model in the required pose using CAT skeleton. High-polygon model will take pose coinciding with the Low-polygon model pose.
Then you can export High-polygon model into your 3d sculpting software for detailing or use it as is.
Look at 'Quick-tutorial-01.jpg' or watch youtube video to understand the workflow, Youtube video ID: ATMt0g8pMTs

Rigged Female 3d model has 4 preconfigured test pose in one CAT animation layer placed in different frames on timeline (5,10,15,20), Skin-pose in frame #0.
Low-polygon mesh rigged using CAT skeleton and 'skin' modifier, High-polygon mesh rigged using 'Skin Wrap' modifier (low-poly mesh as target).

Low poly Female polygon statistic: Polys - 3892, Tris - 7784, Verts - 3894
High poly Female polygon statistic: Tris - 239, Verts - 119562

You'll get zipped files:
1) 3d-female-rigged-01.max V-2011 (contains rigged and unwrapped low polygon and high polygon models of nude female)
2) 3d-female-high-poly-01.OBJ (unwrapped high polygon model only)
3) 3d-female-low-poly-01.obj (unwrapped low polygon model only)
4) girl-rigged-base-normal-01.tga (Base normal map prebaked from High- to Low-poly mesh)
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