Photorealistic highly detailed female character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Symmetrical topology and ultra hi-rez asymmetrical textures.
Can be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.
Rig includes: full biped controls (FK/IK), n-spine, head setup, reverse foot-roll. Corrective shapes for critical zones like buttocks, elbows, biceps, trapezius, shoulders, etc. Face Rig is made with 350+ facial joints and a displacement combo setup. 60 face poses are included. GUI control panel provides an easy convenient way to create and animate new facial expressions. It's based on Python 2.7 + PySide2. Works with Maya 2017 and above. Watch the 'Rig Breakdown' video for more details.
Hair is done with Maya's native XGen interactive grooming toolset. FBX file contains the fully skinned character. It does not contain the hair due to file format limitations. However, the guide NURBS curves for easy hairstyle recreation are included as external alembic files.
Maya scene is tuned for Arnold 5. Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.
Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is a breast controls are added to the female rig.
If you have any questions, please, don't hesitate to contact me.
PS: This model comes in other offers on my page that include different rigs and an awesome GUI control panel for the animator's convenience.