=====FEATURES===== - RIGGED with skin and biped - DISPLACEMENT map to alter the polycount (up to 1,320,448 polys) - SSS (Sub Surface Scattering) materials - 8192x8192 textures (Color, Bump, Subderm, BackSurf, Spec, Refl) - EXTREME closeup details (HQ maps, v3.9 feature) - DETAILED private parts - Clean edge-loops based topology - Non collapsed modifier stack - easy removal of the neck section (possibility to add real head) - LIGHT/RENDER/SSS/AO setup for mental ray 3.5 - 3ds Max 9.0 or higher compatible - System Unit: cm
=====SUPPORT===== - Contact the author via 'SUPPORT TICKET' for any questions.
=====POLYCOUNT===== Primary Mesh - (5,169 polys, 5,156 verts) High Poly Up to - (1,320,448 polys, 1,320,450 verts)