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3D model Fantasy Character Agamevu

Royalty Free License
- All Extended Uses
Included Formats
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline Scanline
Maya 2012 Default Scanline Scanline
Softimage 2013 Default Scanline Scanline
Cinema 4D R13 Default Scanline
3D Studio
FBX 2010

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3D Model Specifications
Product ID:1147634
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since October 2005
Currently sells 50 products
Product Rating
Detailed model of a fantasy elemental spirit character named Agamevu. The model was created and optimized for effective subdivision, animation and deformation. Quads were mostly used in the creation the model. The few triangles used where strategically placed in areas where they will not hamper deformation. Lightwave, Maya, Max, C4D, FBX and Softimage versions have 22 morph targets for facial animation and expression. These morph targets can be further combined to create additional expressions when necessary. The model is most suitable for medium and close up shots on non photo realistic rendering for print, web, television and film. Body and eyes are separate objects.

Modeling and rigging were done in Lightwave and exported to Cinema 4D R16 for textures, scene set up and rendering. Preview images were set up and rendered in Cinema4D R16 with Redshift v.2.5.08. There is a file version for C4D R13, set up with default shaders and scan line render engine. The rest of the files which include Maya, Max, Softimage and Lightwave were set up with default shaders and render engines. All Models, materials and textures were vigorously tested and labeled appropriately in the respective applications, to ensure compatibility.


Scene is set up ready for rendering in Cinema4D R16 with Redshift version v2.5.08.

Diffuse: 4096 x 4096

Bump/Specular: 4096 x 4096

Polygons: 17975

Vertices: 18363

Multiple textures and Photoshop template included.

Skinned FBX model with simple FK rig.

Setup with default shaders and scanline renderers with preview subdivision level 0 and render subdivision 1-3 in Lightwave 9.3, Max 2010, Maya 2012, Softimage 2013 and C4D R13.
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