- Includes same V-Ray materials from previews (scene not included) - Ready to render using GGX shaders from V-Ray 3.2 - Windows / Glass parts have thickness - Modeled to real-world scale (mm) - Detailed model with accurate proportions - Very clean topology, no use of n-gons, isolated vertices or overlapping faces - No turbosmooth or subdivision modifier applied - Suitable geometry for videogames, real time or VR applications - Simple interior mesh - Multi/Sub, separate ID's for each material - Formats available: .max (2016) and .fbx - Separated parts for easy manipulation (body, interior, wheels, windows)
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