The models works great for both offline renders and real time rendering such as in game engines.
Texture maps: The entire file package consists of 3 different texture maps, two different* maps for the overall exteriors both at a size of 4096x4096pixels and one texture map at 1024x1024 for the fire esacpes. *One of the two exterior texture maps is a slight variation of the same map To fit the City_Building01V# and City_Building01V# building series. Clear and concise instructions on which exterior map goes where is provided in the README.txt file in the textures folder.
Mesh Objects: All the models are divided into multiple mesh object that are clearly named.
Origin, Rotation, scale and position: The origin, rotation and positon are all at 0,0,0. The scale for all object are 1,1,1.
Native file format: All the models are originally modeled in blender and the .blend format.
All previews were rendered using the cycles rendering engine.
Real world scale: All the models are made with real world scales to ensure that they look like the real thing as well as being easily adapted to a wide variety of project needs.