Stadium Ernst Happel polygonal meshes incredible detail layered grass texture all textures included in jpg format every object and material named properly scene organized into layers in 3ds Max version there are also two scenes (day and night) with lights and V-Ray render setup, you can just simply merge whole stadium here in 3ds Max there is evrything connected to world space FFD deformer which makes whole stadium oval and instancing is used a lot in OBJ version there is everything collapsed into meshes
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