The model comes in Autodesk Maya 2013 and 2016 version and 3DS Max 2013 and 2017 and a Unity 5.3.4 Package.
The package includes four Substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword and a parameter that allows the change of the normal map orientation (from OpenGL to DirectX and vice-versa) very quick and easy.
Also I included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions.
The maps are for: Base Color; Normal (both OpenGL and DirectX); Metallic Roughness Emissive Ambient Occlusion
The model has only one material and clean unwrapped UV's.
The 2013 version files and the FBX have only the Base Color, Normal Map and the Emissive maps linked since they don't accept PBR materials.