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Drink bottle

$9.99
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.67
Collada
FBX
OBJ

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3D Model Specifications
Product ID:799639
Published:
Geometry:Polygonal Quads only
Polygons:8,744
Vertices:9,036
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since August 2012
Currently sells 98 products
Achievements:
Product Rating
Unrated
Description
MODEL DESCRIPTION
This is a stainless steel drink book.
There are 2 slightly different bottles. One has the plastic loop on lid, and the rubber grip is not on the other. The thread on the lid is not mechanical accurate but is does stand up to close inspection. The thread on the bottle is a separate mesh and is not modeled to the plastic neck.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.


MESH
Each bottle is two objects.
1. The bottle.
2. The lid.
One bottle has been modeled the modified to make the second bottle.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 4693 vertices.
There are 4548 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

ANIMATION
This product is not rigged.


TEXTURES / MATERIALS

There are no textures. There are materials only.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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