MODEL DESCRIPTION This is desk pen organiser it includes all pens and pencils and note books and phone. The phone is published under the Editorial Uses Only licence and should only be used accordingly. All other item have been made by me and is covered by the All Extended Uses licence and should be used accordingly. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original.(except where stated)
MESH The model is 15 separate objects. The model is set to real world scale. There are 22603 vertices. There are 22330 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION This product is not rigged.
TEXTURES / MATERIALS There are approx. 30 different textures for the pens, pencil, rubbers and note pads, they are 4096 x 4096 and include mask bump map and textures. There is a photo of an iPhone taken by me and cannot be used for any other purpose other that this model and is covered by the Editorial Uses Only licence. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually.
RENDERED Model is rendered in Cycles / Blender internal.