> the area is ~500x500m > the stack is still available to disable 1 turbosmooth iteration > without rocks and turbosmooth: polys 124.800; vertices 62.901 > some preview images show the desert with fog - this fog is vray environment fog which is still available if you open the scene. simply enable it in the environment dialog. > the maps are jpg for diffuse; the bump is a normalmap. > check out my catalogue for other products and city models > the edges are flat, so you can tile the terrain...from a higher camera you will be able to see these borders.
HIRES MODEL OF A STONE DESERT
> this is a vray scene! > the area is modelled as 100x100m but can be used in a bigger scale > the stones define the actual scale - scale them down and the scene will appear bigger!!! you can easily create the look of a 1x1 mile area > there are 2 max versions included: one uses multiscatter for the stones; the other one has the stones collapsed so you dont need the plugin multiscatter! > the polycount for collapsed stones: 5,8mio polies > check out my other desert model - with sand dunes > the mesh was highly tesselated and then optimized for its jagged edges. > all previews are renderoutputs - open the scene and it will render like in the preview (it uses gamma 2.2) > the geomery uses a 8k diffuse map and normal map for bump and an additional prodecural noise for bump. > the geometry is tris and quads!!! - check out the wireframe
HIRES MODEL OF AN ICEBERG
- the scene is prepared for vray - the scene uses Linear Workflow - all maps are in the 3dsmax zipfile - all previews are render outputs (only the main image was altered in photoshop) - the scene includes the lightsetup - polycount in viewport: polies: 804.000 / vertices: 403.000 - polycount for render: 38.6 mio - polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport) - the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then. - the big iceberg is 174x128x163m in demension - the scene uses vray materials (fastSSS2) - 3dsmax2010
HIRES MODEL OF A ISLAND
- the scene is prepared for vray - the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the palmtrees! - the scene uses Linear Workflow - all previews are renderoutputs - the main preview images shows the scene with some post effects - polies: 235.000 vertices: 168.000 - the mountain geometry uses Turbosmooth and several deformation modifiers - the stack is still available - the palmtrees are midres resolution and scattered using the plugin Multiscatter - the palmtrees on the mountain use a different multiscatter distributor which is not renderable - just for distribution - the whole landscape model is 5x5km - the reef is a seperate object which uses vray displacement and a waterlevel to elevate the reef over the ground....
!!!!! PLEASE DOWNLOAD THE ATTACHED FILE FOR THE FULL AND DETAILED DESCRIPTION !!!!!