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Deer (2) (Rig) (Fur)

Apr 24, 2017
CheckMate Pro Certified
Maya 2017  |  Arnold
Maya 2018  |  Arnold
3D Model Specifications
19,072 Polygons
19,496 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID 1098771

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Since 2005
High Detailed Photorealistic Deer; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer (with HDR included)
(Ready to render exactly as you see above)
- eyes, corneas, gum, teeth and tongue are modeled separately.

The model is provided in both the default rigging pose and signature/preview pose, in separate maya files
--5 High resolution textures (main color map is .tga):

color.tga (4096x4096)
specular.png (4096x4096)
displacement.png (8192x8192)
normal.png (8192x8192)
HDR.HDR (3200x1600)
Formats included:

-Maya 2018-

DeerPoseMaya2018Shave96v11.ma - signature/preview pose (maya 2018 ascii)
DeerRigMaya2018Shave96v11.ma - default rig pose (maya 2018 ascii)
DeerHairPrimitivesMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.

-Maya 2017-

DeerPoseMaya2017Shave95v5.mb - signature/preview pose (maya 2015 binary)
DeerPoseMaya2017Shave95v5.ma - signature/preview pose (maya 2015 ascii)
DeerRigMaya2017Shave95v5.mb - default rig pose (maya 2015 binary)
DeerRigMaya2017Shave95v5.ma - default rig pose (maya 2015 ascii)

DeerHairPrimitivesMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.


DeerHairPrimitivesFBX.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
main deer mesh: 13616
eyeballs/corneas: 224
gum: 864
teeth: 4222
tongue: 146
background plane: 100

You would need Shave and A Haircut for Maya 2017/2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 7 minutes for a 1480x800 frame)
--7 different hair systems for a total of about 2.5 mil. hairs.
The Shave and Haircut Fur is included in each Maya format (2017 ma/mb).
Included: Exported hair curves created by hair primitives (FBX and Maya 2015 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.5 (maya 2017) 9.6 (maya 2018)
** Please always use an updated - Shave and a haircut/ Shave for Arnold extension/ Arnold renderer - releases to avoid rendering issues.

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

-The model is provided in the standard rigging pose.
-The signature preview pose is also included in separate maya files.
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