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Realistic Stone Debris Piece Collection 01 highway road tarmac

3D Model License: Standard    Upgrade License
3ds Max 2012  |  V-Ray 2
3ds Max 2012  |  V-Ray 2
3ds Max
3ds Max 2009  |  Default Scanline
3ds Max 2009  |  V-Ray 1.5 SP4
Other TIFF
3D Studio
Other tiff
Other jpg
3D Model Specifications
4,994 Polygons
2,499 Vertices
Polygonal Tris only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 986490
1026 Products
Since 2005

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Collection of 10 unique debris pieces. All of which come in 3 versions (5000,1000 and 300 polygons).

- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
- Centered on 0,0,0.

Several Versions included:
1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Low Poly version - Around 1000 Polygons (including Normals And Diffuse Maps)
3) Low Poly version - Around 300 Polygons (including Normals And Diffuse Maps)
4) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)

Hires TIFF textures archive (around 150MB), contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit4096*4096px TIF
Displacement 32bit 4096*4096px EXR

Maps in max archives (5K (5000 Polygons) version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

No part-name confusion when importing.
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