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Triumph Daytona 675 Sport Bike - Race Version

3D Model License: Standard    Upgrade License
Aug 29, 2011
CheckMate Lite Certified
Cinema 4D 9.6  |  Advanced Render
Cinema 4D 12  |  Advanced Render
Maya 2008  |  mental ray
3ds Max 8  |  Default Scanline
Collada 1.4.1
FBX 2010
Other Files
Race Daytona Photoshop Textures.zip
3D Model Specifications
50,669 Polygons
51,686 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 343894
41 Products
Since 2002

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The textures for each of the included paint-jobs are contained in 5 unified UV Maps for each paintjob. They are all named correspondingly; Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for a simple vehicle... You may choose either JPEG or Photoshop format textures (Avaliable as an accompanying download) and the PSD files have many layers, so you can easily edit the included graphics or colors— this includes a hand painted occlusion layer which can be easily turned off if you desire. The resolution of the textures is 4096 x 4096 pixels and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'

The surfaces are double sided so you can use a single sided rendering option in your software if you need to. (aka: back face culling)

The Cinema 4D users that purchase the native (c4d) format of this model will have access to an Xpresso Slider in the Attributes Manager when the bike is selected. It controls the handle-bars rotation. For the other formats, the bike is included in a neutral 'pose' and a parked 'pose'. The Maya, C4D, XSI and MAX formats have correct pivot points for animation and they are divided as follows... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Race Stand, Front Wheel and Rear Wheel. All of the other formats have this breakdown as well.

All of the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)

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