The textures for each of the 4 included paint-jobs are contained in 5 unified UV Maps—with 3 extra color files for the red, grey and black. They are all named correspondingly; Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for a simple vehicle... You may choose either JPEG or Photoshop format textures (Avaliable as an accompanying download) and the PSD files have many layers, so you can easily edit the included graphics or colors— this includes a hand painted occlusion layer which can be easily turned off if you desire. The resolution of the textures is 4096 x 4096 pixels and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'
The surfaces are double sided so you can use a single sided rendering option in your software if you need to. (aka: back face culling)
The Cinema 4D users that purchase the native (c4d) format of this model will have access to 2 Xpresso Sliders in the Attributes Manager when the bike is selected. The First slider will control the handlebars turning, and the second one will take the bike from an upright neutral stance and gently place it on the kickstand. For the other formats, the bike is included in a neutral 'pose'. The Maya, C4D, XSI and MAX formats have correct pivot points for animation and they are divided as follows... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Kickstand, Front Wheel and Rear Wheel. All of the other formats have this breakdown as well.
The preview images were rendered with Cinema 4D R12, using the advanced renderer.
No 3rd party plugins are required.
All of the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)
Technical Note: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so 60° would be the optimal setting in your 3D software.
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