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D2_C2_01_TenJacarandas_Low

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3D Model Specifications
Product ID:595315
Published:
Geometry:Polygonal
Polygons:80,964
Vertices:58,828
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2003
Currently sells 455 products
Achievements:
Product Rating
Unrated
Categories
Description
D2_C2_01 Jacaranda_Low
(10 variations of the Tree-10 variaciones del arbol)
Pol. 80964
Vert. 58828

BOTANICAL DETAILS
Name (s): Jacaranda, or tarcos Gualanday
Features: to locate in sidewalks and medians, for counter pollution, fencing, windbreake and shading

FICHA BOTANICA
Nombr(es): Jacarandas, jacarandaes, gualandayes o tarcos
Características: para ubicar en banquetas y camellones, contrarresta la contaminacion, sirve de macizo visual, cerco, rompevientos y da sombra


FILE DETAILS
Available Formats: . max and .obj (on .zip Folder)
    *Cont.
                  - .max: 1 file (with 10 Objects): version 2010, ready to merge on scene
                  -.obj: 1 file (with 10 Objects)
Textures: included maps, mapped objects (objects and maps are named properly, according to the model)
Topology: -.max: Very Low poly models (to optimize scene)
                  -.obj: Very Low poly models (to optimize scene)
Scale: Realistic; ratio 1 max unit = 10cm (Metric system)
Gizmo location: in the center of the bottom of the model group
Xyz location model: 0,0,0

FICHA TECNICA DE ARCHIVO
Formatos: max y .obj (En carpeta .zip)
*Cont.
             .max: 1 archivo (con 10 objetos): version 2010, listo para importar en escena
             .obj: 1 archivo (con 10 objetos)
Texturas: mapas incluidos y mapeado UVW (los objetos y mapas estan nombrados propiamente, segun el modelo)
Topologia: -.max: Modelo con muy pocos poligonos
                  -.obj: archivo con muy pocos poligonos (para optimizar escena )
Escala: Real, a proporcion de 1 unidad de max = a 10 cms (sistema metrico)
Ubicación del gizmo: al centro de la parte baja del modelo
Ubicación del modelo en xyz: 0,0,0


Notes: Sample Image rendered with VRAY
Nice Modeled Tree with very few polygons and designed for subdivition algorithms.

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