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3D model CROW - CORVUS

by r189
3D Model License: Standard    Upgrade License
Lightwave 2011  |  Default Scanline
Lightwave 2019  |  Default Scanline
3ds Max 2009  |  mental ray
3ds Max 2017  |  mental ray
3ds Max 2017  |  V-Ray 3.4
3D Model Specifications
17,878 Polygons
28,554 Vertices
Polygonal Geometry
UV Mapped
overlapping Unwrapped UVs
Product ID: 1428023
157 Products
Since 2005

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Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up

This model comes in several flavours:
Lightwave 2011 Standard maps,
Lightwave 2019 PBR (Unreal) maps,
Lightwave 2019 BSDF maps
3DS Max 2009: Standard
3DS MAX 2017: Standard
3DS MAX 2017: PBR
3DS MAX 2017: VRAY
FBX generated from Lw 2011
FBX generated from Lw 2019
FBX generated from Max 2009
FBX generated from Max 2017
OBJ - includes base object and all morph taraget objs

*************** MAX USERS***************
This model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I dont know when they changed things) youll need to: 1) goto CUSTOMIZE => PREFERENCES => GAMA and LUTE => Turn off LUTE 2) goto CUSTOMIZE => PREFERENCES => bottom of screen - Normal Bump Mode => Select Directx, so it reads the maps correctly.

Even then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to turn up the volume on them. So for Body instead of 1.0 in the normal map node use 1.2 or higher and in the additional Bump node instead of 0.08 use 0.008.
*************** MAX USERS***************

The feathers are geometry so they render fast and no plugins are needed.

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.


The main controlling objects are: Null, Root, LT_Foot, RT_Foot

CORVUS-ZERO is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started:

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively.

There are three 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 24 Morph targets.

The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave).

The wings are controlled by 3 bones each
and have 8 Morph positions, including flapping and folded positions

WingFolder 1
WingFolded 2
WingTipsSpread 2

The Tail spread is controlled via Morph target 'Tail_Closed' and TailOpened, the Tail bone controls position and rotation.

The eyes have several morph targets:

The body's profile can be 'streamlimned for flight with:

The face can be altered with:

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.


The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.


CORVUS    28554 verticies
          17878 polys

Ground    8 verticies
         6 polys


CORVUS    35756 verticie
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