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3D model Crash Test Dummy Low Poly

3D Model License: Standard    Upgrade License
Jun 18, 2020
CheckMate Pro Certified
Blender 2.79  |  Cycles Render
Cinema 4D 2020  |  Maxwell
Maya 2020  |  Maya Software
3ds Max 2012  |  mental ray
3D Studio
2048x2048 .png pbr textures and maps
3D Model Specifications
2,548 Polygons
2,537 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 1575542
976 Products
Since 2016

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Realistic high detailed crash test dummy model with high resolution textures and PBR maps.
The model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes. Unity, Cryengine and Unreal engine friendly.
This asset is not rigged or animated. Check Turbosquid Cordy's marketplace to find this product rigged or animated.
- The units of measurement during the creation process were centimeters.
- Clean and optimized topology is used for maximum polygon efficiency.
- T-posed - ready for adding bones and rigging.
- No extra plugins are needed for this model.
- The model consists of 1 mesh
- The object is ready for subdivision
- The object has fully unwrapped UVs.
- The object has 1 pbr material, clear UVs, textures and maps.
Object can also be separated or joined.
- Includes 3 LODs with higher polycount and better quality for all kinds of projects. The Polycount for each LOD:
LOD_0 - Poly 2548, Vertices 2537;
LOD_1 - Poly 9736, Vertices 10103;
LOD_2 - Poly 38994, Vertices 39611;
Crash_Test_Dummy_With_LODs_Fbx archive includes all 3 LODs.

Each material includes 2048x2048 textures (Diffuse (Base color), Metalness, Normal, Roughness and AO maps).
Textures are in .png file format.
All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archive.
Model is in 3ds .blend, max .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d, .mb file formats. (.blend is native file format). Made in Blender 2.79b.
.Blend archive includes just subdivision 0 file and ready for subdivision (just add and apply Subdivision Surface modifier in the software).
Scene render used free hdri maps and backgrounds from HDRI haven (not included)
NOTE: This model may contains poles (more than 5 edges that converge to a single vertex)
Best regards,
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