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Model created in 3DsMax 2014 and converted for 3dsMax 2011, rendered with Vray 3.2. Materials set up for Vray 3 and Vray 2. Model has proper real world scale. Materials, objects and textures has unique and meaningful names. Textures paths set to relative. All pivot points positioned in the right spot and oriented properly.
File list: *.max 2011 - with materials for V-ray 3; *.max 2011 - with materials for V-ray 2; *.fbx with VRay materials, with material ID and UV mapping; *.3ds with standard materials, without UV mapping; *.obj without materials, with UV mapping; archive with textures.