Detailed chocolate rendered in cartoonish way, paper texture can be changed to render realistic render.
Chocolate model has micro polygon bumps and uneven bevel modeling around edges to give a natural soft chocolate look. Shaded with mia material, 3d color and specular map, transparency and translucency is mapped with a facing ratio ramp node to create illusion of subsurface scattering around edges.
Aluminium has high detail folds models in addition to a fold bump map.
Plastic cover is a high detialed model with a 2k color map.