A low poly chair. Neatly unwrapped, no overlapping faces. Textures baked (Diffuse + AO). Includes diffuse and normal maps, 1024 pq in png format, fake reflection map (abstract clouds) in jpg format, 256 px sq.
Blender format is set up for GLSL.
Exported from Blender. Textures may need to be reassigned in obj. format.
Properly scaled rotated and centered. Everything properly named (object, textures, materials etc.)