Detailed model, in 3DS MAX all parts of the model can be simply refined via the turbosmooth modifier.
Real world scale.
3DS, FBX and OBJ files tested via import in Blender.
DXF tested via reimport into 3DS MAX.
Reflection map not included. If you want to render the model as shown (solitarily) you can put a reflection map for the object 'Reflectionsphere' into the diffuse map channel of the material 'Reflectionsphere'.
Environment scene from image 'Real world example' are not included.