::::::::::::::: Textures/material: No textures - only procedural material
::::::::::::::: Geometry: All objects in scene has clean modeling for mesh subdivision (you can choose any level of detail: from easy for render model for animation with motion blur to super close up render with maximum details) World scale units was used when creating the model - cm. ::::::::::::::: Render/Previews: Preview made with used V-Ray render, for 3ds Max included 2 files, with setup for V-Ray render and for standard light tracer. For max scenes with V-Ray all light setup are saved - Ready for close up render (Just open and press render) --------------- Hope you like it. Enjoy!
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