Each version includes the basic geometry and materials for each object in the model. Requires a low sub division surface setting. The .blend has this already set at level 2. The wire frame views show the base mesh without modifiers in orthographic mode.
Item is modeled in Blender
*Model Updated*
The arms have been slightly modified for better deformation during animation. The mouth interior has been re-modeled, and an optional set of eyes has been included which can be animated like 3d eyes while keeping the look of the origional eyes.
The new eye objects are spheres flattened by lattice deformation and require this function in the user's application. This is already set up in the .blend.