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Ann the Anchor man

Royalty Free License
- All Extended Uses
Included Formats
Nov 21, 2011
CheckMate Lite Certified
3ds Max 2008 Default Scanline
PSD File (rar part1)
PSD File (rar part2)
PSD File (rar part3)

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3D Model Specifications
Product ID:639543
Geometry:Polygonal Ngons used
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since June 2008
Currently sells 185 products
Product Rating
10 Ratings Submitted
This product contains a cartoon character which can be portrayed as an anchor or a presenter or a funny guy.

--- File is created in 3ds Max 2008 ---

|| USAGE ||

• This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.

|| SPECS ||

• This model contains 9 separate objects
• This model contains 9, 478 polygons with turbosmooth set to off.
• This model contains 30, 604 polygons with turbosmooth set to On (set to 1 iterations.)
• This model contains standard materials only.
• 12 morph targets are embedded into the morpher modifier.
(morph targets not included)


• All preview images are rendered with default scanline renderer.
• No Photoshop or compositing used, product is ready to render out-of-the-box. light setup and cameras are included in the file.


• 4096x4096 JPG (5) - Body and cloth textures (5 different textures)
• 2048x2048 JPG (16) – Collar, tie and hairs
• 1024x1024 JPG (1) – Eye texture
• All textures are created from original photographs or drawings and hand painted.
• High-res textures are included in the RAR file along with the 3ds Max file.
• Editable body and cloth texture files (.psd format) are included as a separate customer download.


• Scene objects are organized by layers and selection sets.
• No third-party renderer or plug-ins needed to open or render scene.

• The rigging of this file is done using custom rigging with bones and control objects.

• The skinning in this file is done using skin modifier.


• Model represents approximate 25 hours of work.
• PSD file has layers intact so combinations of different clothing can be exported.
• Morph targets can be easily modelled and added to the morpher modifier.
• Objects, materials and textures are named for ease and efficiency.

Thank you
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