This is a 3d model of a moderately vascular neatly groomed male bloodhound in dog body armor.
This character is set to real world scale and is 64 cm tall, approximately ~2.09 ft (the average height of a bloodhound)
This character comes with 3 different bodies. a. with bloodhound in relaxed more natural pose b. with bloodhound in a zero pose, ideal for rigging c. with bloodhound in a zero pose with no genitalia
....::: GEOMETRY LIST :::.... body Outer Eye geometry Left Outer Eye geometry Right Eyeball Left Eyeball Right Pupil Left Pupil Right Whiskers top gums bottom gums top teeth bottom teeth tongue testicles Vest Base Vest Front Buckles Female Buckles Male Buckles Tighten Side Straps Top Strap Front D-ring Back D-ring Velcro Label
....::: ZTL DETAILS :::.... Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.
Two .ztl files are provided. one with the Bloodhound in a relaxed pose and the other in a pose more suitable for rigging.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of subtools range from 1 to 9 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
*WARNING: This product has a lot of pieces each of which can go up to 8 subdivision levels so make sure you have at least 12 GIG of ram on your machine before pressing the 'All High' button in zbrush. If you don't have that much ram, increase subdivision levels for each subtool individually so that you can monitor how much memory each subtool consumes as its subdivision level is increased.
....::: OBJ :::.... The .obj version of this product is provided in 3 different subdivision levels all of which can be re-exported from the zbrush file to your preferred 3d application if needed.
....::: UV MAPPING :::.... All meshes/subtools have been UVed.
....::: COLOR INFORMATION :::.... The only mesh/subtool with color information is the label. a black 'Police' text has been painted onto the label in zbrush.
**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download