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3D model White Amber

$19
or
Royalty Free License
- All Extended Uses
Included Formats
Aug 1, 2011
CheckMate Pro Certified
Blender 2.79 Cycles Render rendererVersion

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3D Model Specifications
Product ID:1266637
Published:
Geometry:Polygonal Quads only
Polygons:2,444
Vertices:2,446
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2013
Currently sells 64 products
Achievements:
Product Rating
Unrated
Description
All preview renders were rendered in Blender 2.79 using Cycles renderer with physically based Principled BSDF shader.
Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows).

Unsubdivided (subdivision level 0) geometry beauty renders use albedo, roughness and normal maps.
Subdivided    (subdivision level 5) geometry beauty renders use albedo, roughness and displacement maps.


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GEOMETRY

Geometry provided is low poly mesh. Mesh is subdividable up to its original sculpt level of 6 to accurately reveal all tiny details of displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on the origin.
Real world scale.
Polygonal quads only.
No poles with more than 5 edges.

Units: centimeters
Displacement distance (useful in other software packages): 1.0 cm
UVs: linear



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TEXTURES

Textures are photorealistic 4096x4096 (32 bit per channel EXR) images, created from real object capture data.

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.



Textures used in Blender scene:

Albedo
Normal
Roughness
Displacement


Additional textures:

Specular
Glossiness
Vector displacement
Curvature
Ambient Occlusion








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No third-party plug-ins used.
Scene created in Blender 2.79.

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Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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