1) This comes with a nice seamless repeating grunge/glazed material for the body of the lamp. Easy to adjust the shape and details with a custom bump map of your choosing.
2) The head of the lamp is physically accurate, showing the washers, wires and metal gizmos that make a lamp look real. While it appears high-poly, it is in fact simple primitives with cleverly placed bump mapping, to give the effect of high quality without those punishing render times.
3) Lamp shade itself has a papyrus material with high-resolution, seamless normal, specular and diffuse maps. This is layered with an easy to adjust translucency shader- to get a very realistic result with the light bulb beneath it.
4) And lastly, a handsome power plug that is extendable. It is a simple curve with a high quality ABS plastic material shader. The end is hooked to a three-pronged outlet plug that you can extend and place wherever you like in a scene.
This took me a long time to create and optimize this model, to get a realistic look, without hurting render times.. Filling a room with lamps of this quality will save you weeks on your project.