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Big Rock 1

Royalty Free License
- All Extended Uses
Included Formats
Maya 2014 mental ray
Cinema 4D R14 Default Scanline
Maya 2014 Arnold
FBX 2012

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3D Model Specifications
Product ID:1015578
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2015
Currently sells 68 products
Product Rating
This is a model of a detailed big rock. Great for close up shots.
Originally created in Maya 2014 and details sculpted in zBrush.
This model contains 2 separate objects. Big rock and a figure to show the scale of rock.
It has 33,432 polygons with TurboSmooth OFF
Model is mostly quads with very low number of triangles. No ngons.
Product is available in a variety of file formats. All native and ready to render :
Maya 2014 and Mental Ray (all models have standard Maya shaders)
Maya 2014 and Arnold (all models have standard Arnold shaders)
Cinema4D R14 standard renderer (all models have standard Cinema4D shaders)
Also OBJ and FBX file formats are available.
All seen in presentation images are included in files. Models, shaders, lights etc. All named correctly in a clean hierarchy.
Preview images are rendered with Maya and Arnold renderer. Renders from other renderers and softwares will look similar.
4 high res textures
1 6144*6144 texture: rock displacement. 32 bit .exr
1 4096*4096 texture: rock diffuse. .jpeg
2 2048*2048 textures: noise maps. .jpeg
1 free HDRI for lighting. 32 bit .exr
Model is built to real-world scale
Units used: 340 79, Y 493, Z 532
Scene objects are organized by groups and layers
No third-party renderer or plug-ins needed. Except for Arnold Maya file which needs Arnold plugin for Maya.
files available for download :
maya_mental_ray : .mb file and all textures. Ready to render.
maya_arnold : .mb file and all textures. Ready to render.
cinema4d : .c4d file and all textures. Ready to render.
all_textures : all texture files
fbx : .fbx file included. Please download textures separately.
obj : .obj file included. Please download textures separately.

If you have any questions please contact me via a support ticket.
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