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3D model Barbed Wire Fence

FORMATS
NATIVE
Blender 2.92.0  |  Cycles Render
Unity 2020
3ds Max 2018  |  V-Ray 3.60.03
OBJ no mtl
glTF glb
FBX
FBX for unity
glTF gltf
Textures_PBR_Roughness/Metallic
Textures_Baked_Optional
Textures_Specular/Glossiness
Other Files
Marmoset_Toolbag_3.zip
BarbedWireFence.spp
3D Model Specifications
12,502 Polygons
12,016 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1714833
318 Products
Since 2016

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3d model is low poly and game-ready.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 302 x 96.3 x 9.22 cm.

Polygons - 12502 /Triangles - 23660 /Vertices - 12016

The model consists only of quadrangles and triangles.

Formats:

- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.92.0).
- .m*x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials)
- .spp (Substance Painter Project ver. 2021).
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
-(folder textures, textures baked from a high poly model)

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).

Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).

Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Blender Cycles - first 1 images.
Rendered in Marmoset Toolbag 3 - all other images.

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