Aviator WWI British Pilot STATIC not rigged Lightwave version 11.6 Lightwave version 2020 PBR Lightwave version 2020 BSDF MAX 2009 Standard Max 2020 Arnold/PBR MAX 2020 VRAY 4.10.03 3DS OBJ FBX
In Lightwave the scene 'Aviator Set Up.lws' has all of the elements in the scene, some them have their visibilty turned off until you need them
*************** MAX USERS*************** This model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto>> “GAMA and> Turn off LUTE 2) goto>> bottom of screen - “Normal Bump> Select Directx, so it reads the maps correctly.
Even then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008. *************** MAX USERS***************
This model is the static non-rigged version of my rigged model
------------------------ Geometry: Lightwave Man 13019 verticies 12328 polys
Cap 539 verticies 496 polys
Helmit and Goggles 1505 verticies 1484 polys
Swaggerstick 124 verticies 108 polys
Ground 8 verticies 6 polys
TOTAL 15195 vert 14422 poly ------------------------ MAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+ Man, Cap,Helmit and Goggles, Swaggerstick, Ground 21282 verticies 20746 polys ------------------------
Image maps are 4k
Youtube Samples: Accessories: https://youtu.be/jUOoZ-EsMCY TT AV Color LOW: https://youtu.be/6g5u3TDQDYs TT AV HI CAP COLOR: https://youtu.be/935tXZmBSkA TT AV LOW CAP WIRE: https://youtu.be/f-rcBMP-z-s TT AV LOW Hellit DN COLOR: https://youtu.be/Xccrzj416qE TT AV LOW Helmit Up COLOR: https://youtu.be/1jJCJVBz1Tc TT AV LOW Helmit Up WIRE: https://youtu.be/4BhreyM5mYY
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